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samsung phone specComputer/J2ME for GSM 2004. 10. 15. 08:28
- Model MIDP Screen Size Note Group 1 D108
S100
S105
X400
X426
X427MIDP 1.0 128 x 160 - Group 2 E400
S200
S208MIDP 1.0 128 x 144 - Group 3 C100
C108T
C110
S300
S300M
S307MIDP 1.0 128 x 128 * All you need to do is just reduce S100 images to 128x128. Group 4 E100
E108
E330
E630
E700
E708
E800
E808
E820MIDP 1.0 128 x 160 * E800/E820 supports 64 poly, while E100/E700 generates 40 poly. This difference may cause some incompatibility issues in sound. Group 5 X100
X108
X600
X608MIDP 1.0 128 x 128 * All you need to do is just reduce E100/E700 images to 128x128. Group 6 E105
E315
E710
E715
P400
P510
P518
X427M
X430
X450
X458MIDP 2.0 128 x 160 * Games ported to P400 shall run as well on E710/E715 as long as font sizes are adjusted from P400’s 14 (small), 16 (medium), 24 (large) to E710/E715’s 14, 16, 20. However, E710/E715 games may not be 100% compatible on P400. Group 7 C200
C207
C208
C225
E600
E608
X105MIDP 2.0 128 x 128 * All you need to do is just reduce E710/P400 images to 128x128. Group 8 D410
D415
D418
E610
E618
E760
P700
P705MIDP 2.0 176 x 220 - Group 9 E310
E510
E520
E810CLDC HI
MIDP 2.0128 x 160 * Loading one big PNG file and copying pieces into position makes games slow on Samsung's CLDC HI devices. Instead, use small PNGs and load only the needed ones. Group 10 P730
P735CLDC HI
MIDP 2.0176 x 220 * Loading one big PNG file and copying pieces into position makes games slow on Samsung's CLDC HI devices. Instead, use small PNGs and load only the needed ones. Group 11 D500 CLDC 1.1 HI
MIDP 2.0176 x 220 - Group 12 Z100
Z105MIDP 2.0 176 x 177 UMTS Group 13 Z120 ? ? UMTS - under development